Large City: I̽ti Fik Hadfow

I̽ti Fik Hadfow

I̽ti Fik Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceKo̠ktugttö Moot
RegionStrömëkkjë-fe̜z Heath
Founded993
Community LeaderLord Yoúń̄ Rawmpf̄̌sh 'Pie Guild' Bé̄̄kī Mp̪fē Yoīb̪f̄̄
Area139 km2 (55 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation5056 m (16587 ft)
Average Yearly Precipitation146 cm/y (57 in/y)
Population32790
Population Density235 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameI̽ti Fik Hadfow
Pronunciation/ˈi̽ti/ /fik/
Direct Translation[technological] [spike]
Translation[Not Yet Translated]

I̽ti Fik Hadfow (/ˈi̽ti/ /fik/ [technological] [spike]) is a subtropical Large City located in the Ko̠ktugttö Moot of the Rosid.

The name I̽ti Fik Hadfow is derived from the Goblin language, as I̽ti Fik Hadfow was founded by Zlkdo, who was culturaly Wood Elf.

Climate

I̽ti Fik Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -3°C (27°F). I̽ti Fik Hadfow receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽ti Fik Hadfow covers an area of nearly 139 km2 (55 mi2), and an average elevation of 5056 m (16587 ft) above sea level.

Overview

I̽ti Fik Hadfow was founded durring the late 11th century, by Zlkdo. The establishment of I̽ti Fik Hadfow was somewhat plagued by a lack of willing colonists, leading to Zlkdo electing to pay people to resettle in I̽ti Fik Hadfow.

I̽ti Fik Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and I̽ti Fik Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

I̽ti Fik Hadfow is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around I̽ti Fik Hadfow gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which I̽ti Fik Hadfow brings to mind.

Civic Infrastructure

I̽ti Fik Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽ti Fik Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽ti Fik Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽ti Fik Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽ti Fik Hadfow's parks.

I̽ti Fik Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽ti Fik Hadfow.

I̽ti Fik Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽ti Fik Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽ti Fik Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽ti Fik Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽ti Fik Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽ti Fik Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽ti Fik Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽ti Fik Hadfow's public wards, blessings, and other arcane systems.

I̽ti Fik Hadfow has an Millitary Academy which trains military officers and specilists.

I̽ti Fik Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽ti Fik Hadfow's grid is powered by an arcane means.

I̽ti Fik Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

I̽ti Fik Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

I̽ti Fik Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽ti Fik Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽ti Fik Hadfow's natural decorations nor waterways.

I̽ti Fik Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽ti Fik Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽ti Fik Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

I̽ti Fik Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is long in I̽ti Fik Hadfow.

The Elawah near I̽ti Fik Hadfow are known to be a mutant strain of the creature.

I̽ti Fik Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Charm energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 99
  • Farm Laborer: 163
  • Hunters: 121
  • Milk Maids: 76
  • Ranchers: 42
  • Ranch Hands: 85
  • Shepherds: 86
    • Farmland: 132471 m2
    • Cattle and Similar Creatures: 8197
    • Poultry: 98370
    • Swine: 6558
    • Sheep: 327
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3279

Craftsmen

  • Arms and Toolmakers: 61
  • Blacksmiths: 84
  • Bookbinders: 41
  • Buckle-makers: 46
  • Cabinetmakers: 68
  • Candlemakers: 109
  • Carpenters: 100
  • Clothmakers: 96
  • Coach and Harness Makers: 33
  • Coopers: 86
  • Copper, Brass, Tin, Zinc, and Lead Workers: 46
  • Copyists: 31
  • Cutlers: 27
  • Fabricworkers: 74
  • Farrier: 159
  • Furriers: 21
  • Glassworkers: 121
  • Gunsmiths: 67
  • Harness-Makers: 30
  • Hatters: 66
  • Hosiery Workers: 23
  • Jewelers: 38
  • Leatherwrights: 86
  • Locksmiths: 33
  • Matchstick makers: 49
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 43
  • Paper Workers: 46
  • Plasterers: 43
  • Pursemakers: 59
  • Roofers: 34
  • Ropemakers: 33
  • Rugmakers: 30
  • Saddlers: 63
  • Scabbardmakers: 73
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 31
  • Soap and Tallow Workers: 111
  • Tailors: 159
  • Tanners: 40
  • Upholsterers: 47
  • Watchmakers: 43
  • Weavers: 96
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 23
  • Beer-Sellers: 43
  • Booksellers: 48
  • Butchers: 78
  • Chandlers: 93
  • Chicken Butchers: 89
  • Entrepreneurs: 32
  • Fine Clothiers: 81
  • Fishmongers: 78
  • Florists: 20
  • Potion Sellers: 52
  • Resellers: 149
  • Spice Merchants: 42
  • Wine-sellers: 64
  • Wheelwright: 48
  • Woodsellers: 32

Service workers

  • Bakers: 156
  • Barbers: 128
  • Coachmen: 46
  • Cooks: 131
  • Doctors: 73
  • Gamekeepers: 48
  • Grooms: 28
  • Hairdressers: 109
  • Healers: 87
  • Housekeepers: 91
  • Housemaids: 149
  • House Stewards: 102
  • Inns: 30
  • Laundry maids: 57
  • Maidservants: 109
  • Nursery Maids: 66
  • Pastrycooks: 121
  • Restaurateur: 142
  • Tavern Keepers: 156

Specialized Laborer

  • Ashworkers: 44
  • Bleachers: 30
  • Chemical Workers: 18
  • Coal Heavers: 65
  • In-Town Couriers: 68
  • Long Haul Couriers: 69
  • Dockyard Workers: 66
  • Gas Workers: 15
  • Hay Merchants: 28
  • Leech Collectors: 87
  • Millers: 69
  • Miners: 72
  • Oilmen and Polishers: 52
  • Postmen: 74
  • Pure Finder: 43
  • Skinners: 99
  • Sugar Refiners: 18
  • Tosher: 52
  • Warehousemen: 113
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 105

Skilled Laborers

  • Accountants: 41
  • Alchemist: 50
  • Clerk: 69
  • Dentists: 32
  • Educators: 87
  • Engineers: 46
  • Gardeners: 33
  • Mages: 23
  • Plumbers: 35
  • Pharmacist: 37
  • Professors: 14
  • Scientists: 24
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 42
  • Civil Clerks: 78
  • Civic Iudex: 36
  • Consultants: 21
  • Exorcist: 74
  • Fixers: 38
  • Kami Clerk: 67
  • Landlords: 69
  • Lawyers: 40
  • Legend Keepers: 55
  • Militia Officers: 298
  • Monks, Monastic: 88
  • Monks, Civic: 96
  • Historian, Oral: 76
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 81
  • Priests: 156
  • Rangers: 44
  • Rat Catchers: 52
  • Scholars: 49
  • Spiritualist: 55
  • Slayers: 18
  • Storytellers: 119
  • Military Officers: 113

Cottage Industries

  • Brewers: 96
  • Comfort Services: 113
  • Enchanters: 37
  • Herbalists: 35
  • Jaminators: 126
  • Needleworkers: 93
  • Potters: 56
  • Preserve Makers: 105
  • Quilters: 48
  • Seamsters: 172
  • Spinners: 99
  • Tinker: 35
  • Weaver: 84

Artists

  • Actors: 34
  • Architects: 12
  • Bards: 51
  • Costumers: 19
  • Dancers: 39
  • Drafters: 21
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 34
  • Inlayers: 30
  • Musicians: 113
  • Painters, Art: 16
  • Playwrights: 34
  • Sculptors, Art: 29
  • Wood Carvers: 113
  • Writers: 117

Produce Industries

  • Butter Churners: 102
  • Canners: 86
  • Cheesmakers: 102
  • Ice Merchants: 14
  • Millers: 71
  • Picklers: 55
  • Smokers: 42
  • Stockmakers: 36
  • Tobacconists: 50
  • Tallowmakers: 72

12230 of I̽ti Fik Hadfow's population work within a Foundational Occupation.

19249 of I̽ti Fik Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1311 (4%) are noncontributers.

Points of Interest

I̽ti Fik Hadfow is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

I̽ti Fik Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a sickle of Truename Magic, an a sickle imbued with great amounts of Truename Magic energies was created near I̽ti Fik Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History